Dicey dungeons updates1/23/2024 ![]() ![]() That's when the Thief gets to break out their trusty lockpick, and split that six into two lower numbers. ![]() A six might be useless to a Thief wielding a dagger that you can't use with any number higher than a four, for instance. ![]() Obviously that's a very figured-out genre, so I thought about ways I could do something different, and dice seemed like the right direction."ĭicey Dungeons is about rolling dice, giving them filthy looks, then massaging your results into something more palatable. "So this started as a jam game at some point last year - I really wanted to make a deckbuilder inspired by Dream Quest. Plus, it turns out, he is totally into dice. Still, it's unusual for a videogame to revolve around a board game component some might (mistakenly) view as archaic. I'd unintentionally put Cavanagh on the defensive, my tongue perhaps too hidden inside my cheek. "It's not like I'm especially into dice!" he objected. "Why did you make a game about dice and randomness?" "People hate dice and randomness," I said. That would describe Dicey Dungeons, Cavangh's latest and (according to him) greatest game.īack at GDC in March, I got the chance to ask him about it. They're not, notably, deckbuilding roguelikes that revolve around dice manipulation. They're crucibles where the sting of failure is treated by the balm of an instant restart. Terry Cavanagh is known for making difficult games, including the likes of Super Hexagon and VVVVVV, two tough-as-nails gauntlets that challenge digital dexterity and reaction speeds. ![]()
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